Cell:+1 (310) 721-6459
E-mail: derek@derekblume.com
Summary of Qualifications
I am a Senior 3D Generalist with over 20 years of experience in visual effects artistry across diverse industry branches. Adept at creating immersive environments for film, TV, games, VR, AR, and mobile apps. Skilled in collaborating with creative teams, managing projects, and delivering high-quality products within budgets and timelines.
Passionate about leveraging 3D content to enhance visual storytelling either working independently or as part of a team.
Professional Skills
3D Modeling | Environment Design | Visual Effects | 3D Lighting | 3D Texturing
Collaboration | Project Management | 3DRendering
Software
Unreal Engine | Unity | Maya | 3D Studio MAX | Zbrush | Houdini | Photoshop
Substance Painter/Designer | Mari | Nuke | After Effects | Davinci Resolve
Employment History
Images are linked to video examples.
3D Generalist at Genies
Sept 2021 - June 2023, Los Angeles
Collaborated with the creative team to assist clients in expressing their identities through online avatars.
Enhanced artistic vision by creating, lighting, and rendering environments for Genie personas of celebrities.
Implemented modernization strategies for artistic vision and online avatar expression.
3D Environment Artist at Chicken Bone
July 2021 - Sept 2021, Los Angeles
Collaborated with the compositing team at Chicken Bone VFX to contribute to the visual effects of the Apple TV show “SEE”.
Generated and rendered set extensions for a post-apocalypse airport scene, involving a ruined terminal and tower.
Designed a captivating wilderness vista, enhancing the overall visual appeal of the production.
Assisted in the creation and implementation of additional environmental elements to enrich the on-screen narrative.
Supported the enhancement of visual storytelling through creative input and technical expertise.
CG Supervisor at Magnopus
Sept 2016 - August 2020, Los Angeles
Supervised Mission: ISS project, collaborating with astronaut Scott Kelly to create an authentic day in the life of an ISS astronaut presented in a VR environment on Oculus Headgear.
Defined overall mood and composition of virtual environments in coordination with the Art Director to ensure efficiency and visual appeal.
Contributed as an environment artist on the BladeRunner 2049 Memory Lab VR experience. Generated, created the lighting, and rendered 3D environments that match the mood of the feature film.
Participated in a talk on the art of Mission:ISS at the 2018 Game Developers Conference, in collaboration with other artists.
BladeRunner 2049 Memory Lab and Mission:ISS received Emmy nominations for Outstanding Original Interactive Program.
3D Lead at Tangerine Apps
July - August 2016, Los Angeles, CA
Optimized 3D film assets for VR marketing campaigns of various Disney movie releases.
Layout Supervisor at Tangerine Apps
November 2014 - March 2016, Los Angeles, CA
Supervised layout and lighting for 3D post visualizations in the Jungle Book movie.
The Jungle Book won the 2017 Academy Award for outstanding visual effects.
3D Artist at Scanline VFX
May 2010 - March 2014, Los Angeles, CA
Modeled photo real environment assets and pre fragmented interior and exterior elements to match physical weaknesses within the structures for a more compelling destruction sequence.
Created visual effects for the movie Hereafter, which received an Academy Award nomination for best visual effects.
3D Artist Uncharted Territory
March 2008 - August 2009
Designed and modeled 3D environments for the movie 2012, collaborating on tight deadlines with creative and technical team members.
Innovated as a 3D artist with Uncharted Territory on the TV miniseries, The Triangle, which won an Emmy for Outstanding Special Visual Effects for a Miniseries.
Contributed to the success of high-profile projects through collaborative problem-solving and innovative design solutions.
Demonstrated expertise in developing 3D environments that met the highest industry standards.